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Tribes of Midgard: 5 tips for solo players

The new cooop roguelitetribes of Midgard appeared on July 27 for PC, PlayStation 4 and PlayStation 5. Although the gameplay is designed on Koop, but Tribes of Midgard also offers a solo mode. He has it very nice. Meinmmo gives you 5 tips on how to survive alone.

What are this for tips? We betray you how your base builds best and with which tricks you survived the first nights in Tribes of Midgard better. So you get better into the "midgame" and get back to the back more air when the game attracts to difficulty.

Tribes of Midgard runs in rounds. You start in every round from the front, must be restarting equipment, weapons and upgrades. You will (almost) attacked every night of monsters who want to destroy your village. Alone and as a freshman, you are quickly understood by the mass of opponents.

In the first reactions to Tribes of Midgard, one of the greatest criticisms is that the game is enormous. That's why it's important to have the right foundation to build later in the game. With our tips, that succeeds.

Is it worth solo at all? Yes, absolutely. Although you can split tasks together with friends and probably have a little less stress, the game also scales with the number of players in a round.

So alone you have something easier for wildlife and monsters, the life points of the attacking giant is also significantly lower. Nevertheless, Tribes of Midgard Solo is a great challenge and only advisable for players who can live with a defeat.

1. Ignores the first night

If you start a new round in Saga mode, the first night will be quite short. You still get a warning that monsters will attack you. Ignores this message simply on the first night.

The NPCs of the settlement become active themselves and fight the urgent self-employed. Most monsters will be extinguished in this way before you reach your tree. And even if you get through, you will hardly cause harm in the short time. Use the time instead to:

  • To collect resources that you need for expansion and equipment
  • To find teleport points ("shrines"), with which you come faster through the world
  • Discover materials for later upgrade levels or to discover important points, such as stock or treasures

The time at the beginning is enormously valuable, because you are barely punished, not in the village and you can prepare better for later. Speed ​​and mobility are particularly important for winter, as the days become shorter and shorter.

If you are too far from there or not found a shrine, you can even confidently ignore the second night. If there are already towers, you do not even have to return to the third or fourth night.

2 . Builds the tinker and tools

The first thing you should do with your souls is to expand the tinker. This can provide you with higher ranges with a better tool and upgrade materials. The materials later you need to expand your base.

With the tools you collect more resources from the environment, the higher your cockpaint or ax is upgraded. So you should build Rang-2 tools directly and pilgrims 4 as quickly as possible. The tinker should be upgraded directly to third place. For the appreciation you need:

  • 250 souls for rank 2
  • 500 souls for rank 3
  • 1,000 souls for rank 4
  • 1,500 souls for rank 5 (not mandatory)

Souls you will receive everywhere in the world. The simplest you get you:

  • from NPC camps where chests are located
  • of mighty opponents like trolls
  • or repeatedly events.

Even the dangerous Jötnar deliver a thick beaning soul.

Additional tip: Take a few ramps and floors from the tinker. The components can be placed in the world to cross rivers or climb heights.

3 . Selects the right class

At the beginning of Tribes of Midgard you are only two classes to choose from: forest runners and warriors. Both classes are well suited for the beginning, but for the solo game of the forest runners is a little better:

  • Thanks to "Schlinker's foot" (two ranks) you are faster on the way and speed is enormously important if you are alone. So your faster comes across the map to collect resources or to achieve shrines
  • The focus on sheets is something "safer" on distance. After all, you do not have anyone who can revive you
  • With "penetrating arrows" and "deep quiver" you meet several goals with a shot and gets your stronger ammunition back when you use it
  • "Durable weapons" increases the durability of weapons, so you have to fix rare back to repair
  • "Eye of the raven" grants an additional zoom level and thus significantly more overview of your environment

The warrior has a focus on close combat, which does not mean that you can not bear bows. The forest runner is only better and more effective, which makes it a better choice especially for the beginning.

Regardless of the choice of your class for the beginning, you should not play guards or shield depth after the activation. These are tanks that are designed purely on group game. Seer and guardians are also more suitable for co-op games.

In our special we introduce you to all 8 classes of Tribes of Midgard and explain what you can.

New Survival RPG Tribes of Midgard is completely crazy, make you stronger when you are naked

4 . Build towers and the buildings outside the village

If you survived the first nights, you should quickly make up building buildings. At every entrance of your village you have a wall and two towers. Especially the towers are important for staring, as they can hold some shots of opponents alone. That's why it expands right early to rank 1. You need:

  • 1x wrought iron
  • 2x carving stone
  • 3x wooden board
  • 100 souls

The towers can still be removed later, but it is enough for the beginning to rank 1. If you are further advanced, you should also build the ramparts. Just think about opening the gates again and again when the monsters are stuck in front of it.

With the towers you have the opportunity to equip you with arrows. Give them best thunderpopes or explosive thunderpopes. These cause light damage against which the HEL monsters are particularly vulnerable.

Around your village you will also find a quarry, a wooden strike and a farm. These provide you with resources every 10 minutes, which you need for further expansion. Expands these as early as possible. You need you per building:

  • 6x wrought iron
  • 9x carving stone
  • 12x wooden board
  • 600 souls

You should first remove the quarry, as it supplies you both with iron and stones, with which you can expand the other buildings faster. Subsequently, the farm offers better armor or wooden strike for timber and alchemical ingredients.

5 . Represents a light gun early and watches the Titans

The HEL creatures that attack you at night have the element "darkness". In Tribes of Midgard there are four elements that are strong in pairs:

  • Light (thunder / paralysis) against darkness (empty) and vice versa
  • Cold (ice) against fire and vice versa

Since you will be busy for some time to stop the opponents at night, you should forge a light or thunder weapon early. For this you need a blacksmith on at least rank 2. To choose from you:

  • Norna bow
  • Alvís' hammer
  • NORNEN-AX (Requires Rank 3)
  • Baldr's blade (needs rank 4)

The advantage of a light weapon is also that you have a Malus on Járnsaxa with any of the Jötnar and Járnsaxa is one of the lighter opponents. For this you have a damage bonus against Angrboða, which is considered the hardest of the four giants.

Each of the giants also appears for the first one only once. So you can always limit with whom you have to do it and at the latest with the fourth giant you need an elementary weapon that counters the element of the Jötun. Can appear:

  • Járnsaxa - light element (weakly against darkness)
  • Angrboða - dark element (weak against light)
  • Geirröðr - ice element (weak against fire)
  • Hálogi - Fire Element (weak against ice)

In our special, you will learn more about the 4 giants of Tribes of Midgard and how you defeated them.

Bonus tip for PC: Changes the button for Loten

As you probably have noticed, speed is a tremendous factor when your solo plays. Accordingly, you should also optimize your control.

At least on the PC with keyboard, the standard buttons for removing (G) and Loten or interacting (F) are extremely impractical. Since you moved with WASD, you can hardly reach the two buttons without crushing or let go of the mouse.

Suppose the two functions therefore on easier buttons to reach. It is best to use additional mouse buttons, such as thumb buttons, as they can be reached quickly. Many MMO mice offer such keys.

If you want to buy a new mouse or other periphery anyway, you will find here on MeinMMO practical hardware tips:

Hardware tests and recommendations on MeinMMO:

  • The best gaming mice for MMOS - stand: 2021
  • The best gaming keyboards you can buy 2021
  • The best gaming headsets that you can buy 2021

With these tips we have made it to currently at the 14th night and the round is still running - so it is quite more to achieve. Have you helped our tips? How does your Tribes of Midgard Solo deny? Do you like the game or just fun in the co-op? Write us a comment!

If you want to know more about the game, you will find all the information about the new Viking-MMO Tribes of Midgard in our Special.

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