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South Park knows Gothic and Final Fantasy better than any other!

What comes out if you throw one of the largest cartoon series of the last 20 years, a steaming pile of fecal humor, a pinch of social criticism and a whole lot of nonsense together in a saucepan? Two of the best Old-School RPGs of the 2010er. The "South Park" games manage to capture the magic of the big RPG classics such as Gothic or Final Fantasy in a loving way, like nobody else. No joke!

Download to Hompagebei Ubisoft

Spielerehe: South Park

Languages ​​German

Release: 06.03.2014

Platforms: Windows PC, PlayStation 3, Xbox 360

Genres: Adventure and Role Plays, Role Plays

More about South Park: The Truth Staff: News, Tips, Test, Specials

_ Note: This article is an opinion article that reflects the viewpoint of our editor and does not necessarily meet the opinion of the entire editorial team. He is not entitled to a universally valid truth and may not coincide with your own ideas ._

The golden time of the RPGs is long over

Oh yes, the good old RPGs of our childhood: How many hours we spent in the pixel worlds of Gothic, Fable, Final Fantasy & Co. and are asked for our naive dreams? Although there are always great role plays on the market that enchant us on their own species, but the magic of our youth, this sense of adventure, paired by epic with the silent moments , this seems no longer so want to re-return and that's a pity.

From the late 80s to the early 2000s, the classic RPGs belonged to the most dominant genres of the video game landscape. Unlike Mario, Sonic or Doom they convinced not only by simple game fun, but much more through their skills to tell stories . No matter how big or small these stories were, whether it was about the rescue of the world or around the dreams of a teenager, they always had something to go into them. ID!

Safe, with games like the Witcher 3, Skyrim, or Dragon Age are also created in the 2010 companies great role-playing games, who also to inspire us, but this an essence, this intangible, this magic, which a secret of Mana us Feel, seems to be. Well, there is actually a modern IP that manages to maintain this spark in his games:

The "South Park" games are actually great role-playing games

The "South Park" games The Stick of Truth and The Fractured But Whole (best title of all time!) Are many: satire, offensive, the nightmare of all suburban mothers, and fan service. Many SP fans will agree with me when I say that are nearly perfect video game conversions of a large cartoon franchise. But that you make this status but not just because you capture the humor of the series wonderfully and generally act like an exceeding interactive episode, but also because it is surprisingly good games.

It's all: challenging fights, looking for treasures as well as secrets, a good if the damn absurd story, heaps of easter eggs, small background stories and the constant will, to be better - * these are the basic building blocks of every good RPGs * . That's really no witch work. It can also be absolutely enough to focus only on it and to adjust the remainder.

The "South Park" games in terms of complexity and sightings certainly have no standards and do not try it at all. Instead, they focus on a virtue that seems to be forgotten the big gaming then of the present time: is less Sometimes more! Especially ironically that Ubisoft stands behind these two titles as a publisher.

Less is more! South Park speaks the child in us

In fact, South Park focuses on its video game transfers to the essential elements: story, characters, charm, and atmosphere. Although all these points go aimed primarily on laughs and embarrassing touches, they remain consistent. Especially by playing children in the games, they are great warriors or superheroes, these games grab the magic of the great RPG classics ** - our childish naivety and fantasy.

The games do not have to put on the big sights. We also lose ourselves in them and identify us with the little kackbratzen, which how each other on the nose. This is us! We who once we were also children and still want to be inside, but now can no longer / may. That the games are on old conventions, such as the round-based struggle, the selection of stereotypical classes and collecting New equipment is concentrated underlines the whole thing again. It just stays coherent!

With all your toilet jokes, the political stitches and their meta-gags, which could have distracted enough, the games do not forget to be closed in themselves and to give the fans at home a successful gaming experience. It is obvious that behind the humorist façade projects from passion hide.

The "South Park" games throw back a nostalgic look

Trey Parker and Matt Stone reported that they were in their childhood fans of RPGs like Ultima or Mother (in the West as Earthbound Startings). They felt in these games the special spells, the escapism, to experience very different adventures - the same applies to Pen & Paper like Dungeons & Dragons. It was the feeling of being able to go out and play a game on the street, "which germinate the desire to put South Park as RPG.

  • In this video speaks "South Park" Creator Trey Parker open and detailed about his relationship with RPGs and how this influenced the vision of the "South Park" games .

Of course, you are more likely to be the big RPGs of the present, then maybe it may be difficult to understand why the "South Park" games should be great role-playing games. In their essence, the games are 20 to 25 years late. Those of us who still know the old conventions and nostalgically look back on the "good old days" are addressed in their own way and picked up. If you want to experience the essence of the classic RPGs, it is sufficient for the first to gamble the SP games and to look behind the dash.

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I am very grateful for my part that I have with the "South Park" games both worthy implementation of one of my favorite series as well as succeeded albeit Simple RPGs who remember me, which was most fascinated by the gaming: Escapism, the imagination, feeling to still remain a child in the deepest interior.

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